High stakes poker players have a secret weapon.

If used properly, this secret weapon will:

- Force more folds when you are bluffing.
- Induce more calls when you are value betting.
- Make your hero calls correct more often.

So, what is the secret weapon that high stakes pros take advantage of nearly every hand?

**It’s hand combinations– A.K.A. blockers and the removal effects that come along with having certain cards in your hand.**

Most of you have heard this term before, but likely in the context of pre-flop. In this article, we’ll examine how considering blockers post-flop can actually make our plays find success more often. To do this, we’ll take a look at a few example hands.

Let’s start with the basics to make sure we’re all on the same page.

## Starting Hand Combinations

There are 52 cards in a deck, 13 of each suit, and 4 of each rank. This means there are:

- 16 possible hand combinations of every unpaired hand.
- 12 hand combinations of each unpaired offsuit hand.
- 4 hand combinations of each suited hand
- 6 possible combinations of each pocket pair.

There are 1326 total combinations of all hands that can be dealt pre-flop, from Aces to 3-2 offsuit. Here’s a visual representation of each hand type’s possible combinations:

As you may have noticed, you are three times more likely to be dealt an offsuit hand than it’s suited counterpart. This is what makes suited hands so valuable.

Flushes are very hard to make and even harder to beat. Starting out with a suited hand gives you a great chance to a hand that’s tough to beat that can win a big pot.

(Additionally, suited hands realize their equity better than offsuit hands because of their ability to flop flush draws.)

If you want to quickly reference combos you can use a Hand Matrix program, such as Poker Equilab.

At the bottom left of the matrix screen you can check the box which reads “Display # of combos”. Once a hand is highlighted, the number of combinations of that particular hand is displayed in the same box.

The number of total hand combinations in the range is displayed under the slider bar as both a fraction and a percentage. In this case, the range contains 74 combinations, or 5.58% of all hands.

## Take Your Poker Game to the Next Level

*The Poker Lab* is a no-limit hold’em training course updated *every* month with new material. This is what Doug Polk and Ryan Fee would teach their younger selves, if they could send information back in time.

**Post-Flop Hand Combinations**

This same trick can be used post-flop as well.

I’m going to keep the same range, but this time I’ll add a flop and check the box for “Display card removal.”

Now that we’ve added a flop of A-T-5, the total number of hand combinations has fallen to 59, or 5.02% of hands.

Why is this important? Let’s demonstrate with some examples.

Let’s say a player named Rafi has called pre-flop with the following range.

The flop comes T 3 2.

Let’s take a look at Rafi’s range after the flop is dealt:

We can see an updated version of Rafi’s range, including the combos of each hand.

Now, let’s look closer at the removal effects of the cards on this flop.

**Combinatorics of Top Pair**

When one of the cards you need to make a certain hand is on the board, making that hand is less likely. This is why making top pair is an unlikely proposition for many ranges.

On this board, Rafi has 15 combos of top pair, but 36 combos of no pair at all. This means that 29% of his unpaired hands have now hit top pair.

Using this method can help you make better decisions by narrowing down your opponent’s range.

**Combinatorics of ****Flush Draws**

Rafi’s range will have a diamond flush draw with 9 combos of the 93 hands that make it to this flop.

Since the T is a diamond this range will make a flush draw a bit less often than otherwise. If the two lower cards were diamonds, there would be an extra 5 combinations of flush draws (AT-T9) bringing the total to 14 combinations. That’s roughly 15% of hands, a 50% increase!

Certain diamond turn cards can drastically cut Rafi’s possible combinations of flushes.

If the turn was the J, this range would have 5 combinations of flushes in a range containing 89 hands, or about 6% flushes. This is because four of Rafi’s flush draws from the flop contained the J.

If the turn was the 4, Rafi’s chance of having a flush would rise to 10% (9 of 90 hands), which is nearly a 2x increase from the J!

Watch out for flush cards with dramatic range impacts like the J above, and try to take advantage of the situation when they hit the felt.

**Combinatorics of ****Sets**

One reason sets are so valuable is because of how unlikely they are to occur.

The 3 and 2 are on the flop, which means that Rafi’s range has made a set with two of his pre-flop hands (33 and 22). With one of each card on the flop, the number of combinations for 33 and 22 are cut in half (from 6 combinations to 3).

Knowing how hard it is to have a set in a situation is very useful when you have top pair against someone who is representing a set.

In this instance, say Rafi raises the flop vs our c-bet with the above range. If the only hands he would raise for value are 33 and 22, but he would also mix in some bluffs with 44, his range contains 50% value-bets and 50% bluffs.

If we c-bet $75 into $100 and they raise to $225, we would need 27% equity to call based on our pot odds. Let’s calculate our equity with an overpair (JJ) against Rafi’s estimated raise range of 44, 33 and 22.

Our overpair has 49.17% equity here. That’s enough to make this a very clear flop call.

Now, let’s talk about how to use hand combinations to your advantage when bluffing.

## Using Blockers to Construct River Bluffing Ranges

Effectively using blockers is a very powerful tool when selecting hands to use as bluffs, pre-flop and post-flop.

If we select hands with the right blockers, we can lower the likelihood our opponent will continue.

Let’s take a look at a hand I recently played during a session recorded for *The Poker Lab* (bet sizings irrelevant):

50NL on America’s Card Room, 100BB Effective Stacks

Hero is on the button with

XX

folds to btn. Hero raises. BB calls.

**Flop** A – T – 7

BB checks. Hero bets. BB calls.

**Turn** 2

BB checks. We Bet. BB calls.

**River** 2

BB checks – *which hands should Hero bet with?*

To answer this question, we need to have a rough idea of the button’s RFI range and the BB’s calling range.

Using *Poker Ranger* (an advanced hand matrix program for evaluating ranges), we’ll take a closer look at what these ranges look like and how they should affect our own strategy going forward:

On this board, which runs out AT722, deciding which hands we can value bet for three streets from the button is relatively easy (AJ or better). These strong value hands are displayed in dark green and total 63 combinations.

However, in order to make ourselves more difficult to play against, we need to ensure that we also balance our bet-range with a number of bluff combinations. (If we don’t bluff, our opponent can easily exploit us by folding all but their strongest hands to our bets.)

By balancing our range with both value hands and bluffs, we limit our opponent’s ability to exploit us and we become much tougher to play against.

We can use blockers to identify our most effective bluffing hands on the river. To do that, we first need to estimate our opponent’s range:

If we choose to bluff with hands that block those which our opponent will check/call, we can actually increase the success rate of our bluff.

Hands which are good to use as a bluff in this scenario are highlighted in pink below: